How I designed a simple dynamic music system for a game
This video is a deep dive into how I created the music and adaptive music system for "Boogeymouse", a game created in 48 hours during a game jam.
Creating a boss fight dynamic music system in FMOD
This video showcases a dynamic music system I created in FMOD using my cyberpunk track "Straylight Menace". The different sections of the track are arranged to score the different phases of a boss fight, from the player entering the room…
How to communicate effectively with a game audio professional
Communicating with an audio professional can seem daunting when you're not well-versed in audio yourself. This short guide offers tips and tricks to get you started.
How I created the first level theme for Turbo Shell
In this video, I break down how I created the music for the first level in Turbo Shell, going through all aspects of my work as a game composer, from initial demo to final master.