How I designed a simple dynamic music system for a game
This video is a deep dive into how I created the music and adaptive music system for “Boogeymouse”, a game created in 48 hours during a game jam. In detail, it goes into:
how I planned an adaptive music system ahead of creating the music
how I created music tracks that sounded different while working well together
how to implement an adaptive music system within FMOD, and use transition timelines to smooth out the transitions