Pete Frogs – Indie Game Composer and Sound Designer

How I designed a simple dynamic music system for a game

This video is a deep dive into how I created the music and adaptive music system for “Boogeymouse”, a game created in 48 hours during a game jam. In detail, it goes into:

  • how I planned an adaptive music system ahead of creating the music
  • how I created music tracks that sounded different while working well together
  • how to implement an adaptive music system within FMOD, and use transition timelines to smooth out the transitions