{"id":2476,"date":"2026-02-04T16:16:13","date_gmt":"2026-02-04T16:16:13","guid":{"rendered":"https:\/\/petefrogs.com\/?p=2476"},"modified":"2026-02-04T16:27:08","modified_gmt":"2026-02-04T16:27:08","slug":"how-to-communicate-effectively-with-a-game-audio-professional","status":"publish","type":"post","link":"https:\/\/petefrogs.com\/index.php\/2026\/02\/04\/how-to-communicate-effectively-with-a-game-audio-professional\/","title":{"rendered":"How to communicate effectively with a game audio professional"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"2476\" class=\"elementor elementor-2476\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-459aa244 elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"459aa244\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-d5b4710 exad-glass-effect-no exad-sticky-section-no\" data-id=\"d5b4710\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-c31bfbe exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-heading\" data-id=\"c31bfbe\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">How to communicate effectively with a game audio professional<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-d3267f3 elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"d3267f3\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-5388b802 exad-glass-effect-no exad-sticky-section-no\" data-id=\"5388b802\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-4c14e2e7 elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"4c14e2e7\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-79ae1460 exad-glass-effect-no exad-sticky-section-no\" data-id=\"79ae1460\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-40cb7f4f animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"40cb7f4f\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>I get it: discussing music and sound with a professional can seem daunting, especially when you know close to nothing about how music and sound work. Fortunately, you don\u2019t need a degree in musicology to express what you need, give feedback, and maintain a healthy line of communication with the audio professional(s) you\u2019re working with. Here are some tips to get you started:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-e296c5d elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"e296c5d\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-cf4f8a4 exad-glass-effect-no exad-sticky-section-no\" data-id=\"cf4f8a4\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-7192057 exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-heading\" data-id=\"7192057\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Don\u2019t worry about the jargon<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8cfc6bb animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"8cfc6bb\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>This is the scary part: you may have heard audio people talk about \u201csecondary dominants\u201d, \u201cfrequency shifters\u201d or \u201cactor-mixer hierarchy\u201d and thought they were speaking a different language.<\/p><p>The good news is, you don\u2019t need to worry about any of that stuff. In fact, unless you have a solid background in music theory or sound yourself, I recommend staying away from this highly technical language: at best, it\u2019s not needed, and at worst, it could lead to misunderstandings. Instead:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f6cd820 exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-heading\" data-id=\"f6cd820\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Focus on the feeling<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4f0da5c animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"4f0da5c\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\u00a0When you boil it down, you want audio in your game because of its potential to make the player feel a certain way, from the intense dread when that final boss music kicks in, to the warm, fuzzy feeling when you hear the sounds this cute little creature makes. An audio professional\u2019s job is to use the tools at their disposal to elicit such feelings. Making it as clear as possible how you intend the player to feel will make their job a lot easier, not only for setting an initial direction but also for course-correcting. Take this feedback message I received from a developer while working on the boss music theme for their game:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-29299e6 animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"29299e6\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;What\u2019s bothering me is the sound of the melody that plays over the<br \/>beat (0:14-0:28). It feels eerie and oppressive. I know that the boss theme<br \/>should carry some menacing sense of urgency, but these parts bring dread<br \/>and isolation into the mix that doesn\u2019t feel right for a challenge that is also<br \/>meant to be fun and to feel great to overcome.&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d49be34 animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"d49be34\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Notice how the developer used several words related to emotions: \u201ceerie and oppressive\u201d, \u201cdread and isolation\u201d. When I read this message and the word \u201cisolation\u201d especially, I immediately thought to myself: \u201cI made it sound too much like Metroid\u201d, and I knew immediately what I needed to change to get things back on track.<br \/><br \/>For you, this means that you may have to ask yourself questions you hadn\u2019t thought about before. Take any game with a combat system: do you want the combat to feel rewarding and make the player feel powerful, or make them think twice about fighting by highlighting how fragile they are? A competent audio professional will find a way to translate these ideas into sound, and would create drastically different soundscapes in both of these scenarios.<br \/><br \/>When trying to get at this one very specific feeling you have in mind, don\u2019t be afraid to use analogies to get your point across, no matter how ridiculous or nonsensical they may sound to you. It might not work the first time, but you\u2019ll get there eventually! As an example, here\u2019s another message from the same developer:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f5a6005 animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"f5a6005\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;In general the music should feel like a cool pillow on a bed of nails. The<br \/>gameplay can get pretty tough and challenging and the music is there to<br \/>drive you forward even when it gets hard, it should motivate the player and<br \/>not be so pushing that it adds to the stress level.\u201d<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-127f471 animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"127f471\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The image of the \u201cpillow on a bed of nails\u201d can seem a bit out there, but it made sense to me and proved to be very useful when it came to understanding what the developers expected from the music.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7dcb0a1 exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-heading\" data-id=\"7dcb0a1\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Use references, but don\u2019t overuse them<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e70aec4 animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"e70aec4\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\u00a0References are other sound effects, music tracks, or even whole games that can serve as examples or inspirations to communicate how you want the audio in your game to sound.<\/p><p>References are very powerful and can be very useful, especially when language alone proves insufficient to communicate your ideas clearly. They can get you out of a bind when you can\u2019t seem to get on the same page with your audio professional. When using references, try to be as precise as possible about what it is about the reference that you like. If it\u2019s a specific passage in a music track, include a timestamp; if it\u2019s the UI sound effects of a game, make sure to point that out. There\u2019s something tricky about references though: they\u2019re, by definition, from other projects, and overusing them comes with the risk of having your game sound like someone else\u2019s game. In most cases, that\u2019s not what you want!<\/p><p>To mitigate this, avoid using just one reference, e.g. \u201cI want the spell sound effects to sound like the ones from Final Fantasy VII Rebirth.\u201d This implies that you\u2019ll be judging the sound effects against that one reference, which can lead to unnecessary pressure and stifle creativity. Instead, use multiple references, and try not to expect your game to sound exactly like any of them. Leave room for your composer or sound designer to use their own voice.<\/p><p>To set the audio direction for a game, consider using a lot of references &#8211; for example, a playlist of 20+ music tracks. Think of it as a musical moodboard, whose goal is to set a mood and provide inspiration. And finally, don\u2019t be afraid not to use references at all. Your audio professional<br \/>might have something in mind that you hadn\u2019t considered, and as long as you make it clear how you want the player to feel, and what you want to say with that game, you might be pleasantly surprised by the result if you let them work without providing too much direction.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f8740b9 exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-heading\" data-id=\"f8740b9\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Be as precise and constructive as possible<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-c3d458d elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"c3d458d\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-8f40524 exad-glass-effect-no exad-sticky-section-no\" data-id=\"8f40524\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-9e511fc animated-slow exad-sticky-section-no exad-glass-effect-no elementor-widget elementor-widget-text-editor\" data-id=\"9e511fc\" data-element_type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;none&quot;,&quot;_animation_delay&quot;:900}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Giving feedback and asking for revisions can be difficult for both sides. To ensure things go smoothly, try to be as clear as possible. Simple things such as including a timestamp for music can go a long way, even when you think it isn\u2019t needed. \u201cThe instrument that sounds like a trumpet that plays short notes starting at 0:38\u201d is a lot more helpful than simply \u201cthe trumpet\u201d, especially if no trumpet was actually used in the track! If all else fails, ask your audio person to share their work session with you via Zoom, so they can isolate the different elements for you.<br \/><br \/>Do your best to provide constructive criticism. While feedback such as \u201cTrack #1 is good; track #2 is bad\u201d might be how you\u2019re feeling, it really isn\u2019t helpful when it comes to fixing the issue. It might be hard for you to pinpoint what it is that you don\u2019t like about a particular asset, but do your best to express it in the clearest way possible. Otherwise, you\u2019re asking your audio person to take another shot in the dark.<br \/><br \/>Finally, don\u2019t hesitate to include positive feedback when the opportunity presents itself! It doesn\u2019t need to be every time &#8211; you don\u2019t need to systematically sandwich your criticism between two slices of praise, as that can come across as inauthentic. But a genuine comment to demonstrate your appreciation of the other person\u2019s work once in a while can go a long way when you\u2019re trying to maintain a sustainable professional relationship. Like all creatives, audio professionals are particularly prone to self-doubt and impostor syndrome, and we really do appreciate when our work is recognized.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-f8f5e10 elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"f8f5e10\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-5043a1d exad-glass-effect-no exad-sticky-section-no\" data-id=\"5043a1d\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-ab00fad elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"ab00fad\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-951be60 exad-glass-effect-no exad-sticky-section-no\" data-id=\"951be60\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-f2def46 elementor-section-boxed elementor-section-height-default elementor-section-height-default exad-glass-effect-no exad-sticky-section-no\" data-id=\"f2def46\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-3475341 exad-glass-effect-no exad-sticky-section-no\" data-id=\"3475341\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Communicating with an audio professional can seem daunting when you&#8217;re not well-versed in audio yourself. 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